New Shining Force PS2 info, Shining Tears Theme lyrics

New Shining Force PS2 info, Shining Tears Theme lyrics

Shining Force NeoLast night, and this morning I spent several hours typing up the Shining Tears theme song lyrics from the karaoke version, and cross-referencing the kanji to get it all right. Now we can all enjoy a good ol’ sing along 🙂 I’ll try to translate the lyrics soon, it shouldn’t take long as the song is only short.

Anyway, that’s the least of the news. I was quite surprised when I dropped by Sega Japan’s Shining Force PS2 site this morning, as they’ve overhauled the entire thing (wasn’t like it last night!)… the game is to be called Shining Force Neo… er… I’m still reserving judgement, though it’s hard to imagine this game’ll be much good. Maybe I’m just annoyed that it’s being called a Force game when it’s clearly not. Also, it was recently announced in Famitsu that the game will be released on March 24th 2005 in Japan – thanks to SFCer Three of Nineteen for posting this info, which is now confirmed on the new Shining Force Neo site.

Right, back to talking about the new Shining Force Neo site (guess I need to update it’s name here at SFC, as it’s not Shining Force PS2 anymore!). I’m not sure I’m keen on the name, as it implies this is going to be the way forward for Force titles… let’s hope not!

I’ve not been able to make much sense of the info Babelfish has spewed out for me, but I’ve been able to ascertain that the battles are indeed in realtime: “The battle system which operates the character in real time and keeps annihilating the many enemy” (this is under the title “Action Game”, doens’t bode well, eh?). There is also some kind of multiplayer mode. The site explains a little about how weapon choice is important to the progress of the game, and some of the pictures on the battle system page disturb me greatly – what’s with that massive sword?! Why can the hero equip swords, bows(!) More importantly though, how does this in any way resemble a Shining game more than generic RPG? I know graphics don’t make a game, but this is as un-Shiny as a very un-Shiny thing, and the gameplay doesn’t seem from the description to be anything special. The first two pictures show Max using different kinds of swords – the lighter variety allow him to equip a shield too, while the heavy one (guess which one that is!) slows him down and doesn’t allow for a shield in defence. The third pic shows him attacking from a distance using a bow and arrows (which are, apparently, unlimited), and the last picture shows him as a magic user. Magic is said to outweigh all weapons in terms of range and strength, but is of course limited by MP. I can’t quite understand what the section below is talking about, but it refers to a ‘Monster Gate’, and somehow this adds tactical aspects to the gameplay. Or something.

The main system page has an overview of the game flow, it seems you’ll start off at HQ, where you select two companions to fight with (though at times there may be more than two, temporarily), and then go to prepare for battle by purchasing items and strengthening equipment (much like Shining Tears here, I’m guessing). The party then goes out to battle, kills the enemies and then (I think) finds/destroys the monster gate, after which the area is considered clear and the team returns to HQ. So, it’s like Shining Tears, but doesn’t look as nice and allows one extra character? It’s gonna take far more than that to convince me that this game is worthy of the Force title, be it Neo or not!

Another page talks about the ‘Force Frame’, an accessory (or something like that) which is used to bring about the power of ‘Force Art’. It has something to do with levelling up, it would seem, as levelling up alone is apparently not enough to become strong enough to defeat the enemies later on – one needs to develop one’s ‘Force Art’ (whatever it is all about) more to become a really strong fighter. From the screenshots on the page, it looks to me like some kind of Skills List, a bit like in the Soul/Tears games.

If anyone can translate the info on this page, it would be much appreciated, as it is something about the world and setting of Shining Force Neo. The screenshots look way to realistic for my liking, but I suppose it has to match those awful ‘realistic’ characters (Ugh! Where are the dumpy little sprites I’ve loved so dearly?!). Likewise, this page has a story prologue, and would be nice to have translated: any volunteers? 🙂

There’s now a characters page on the site too, in much the same format as on the Shining Tears site. Some of the characters’ details haven’t been added yet – they must be special characters. What on Earth is with those eyebrows though?! We do now, however, have the official ‘translated’ names of the characters, along with their races, some vital stats and voice samples etc. So, that poor excuse for a Kyantol is officially called Chiquitita, the Wolfling is Baron, the angry looking chap is named Rhinos and is in fact a Titan, the male centaur is Graham and the female is Mariel, the winged chap is named Klein (and is apparently a Birdling although his only birdlike traits are his wings) and the female ‘Birdling’ is Freyia (given her flame weapon, I would have thought Flare would be more apt…). The robot (Guardian class) is named Adam and bears a similarity to our ol’ SF1 Adam with that floaty head, the little Dragon is called Dryu and his voice is so sickeningly cutesy I can’t stand it (this will almost certainly haunt me forever), the little girl is Meryl, we already know the awful looking ginger chap with the eyebrows is apparently ‘Max’ (I really hope he’s not meant to be the original Max)… his voice is as annoying as his appearance, the big bloke with the eyebrows is called Gaia, and the mysterious man in red armour is called The Man of a Mask. Well isn’t that all just lovely? Sorry, I know, I should try to be more postive about this, but nothing about the game so far looks any good to me… except the anime clip (but even that includes some questionable matter, IMHO).

Although the FAQ and Download pages aren’t available yet (I’m sure they will be soon), there is a brief page about the staff for the game. Apparently Tamaki-san is working on the enemy design again, which is hopefully a good thing. The character designer is Nishiyama, a French-born artist who is responsible for mangas such as Harlem Beat and Dragon Voice. I can’t say I’m at all keen on his style here, and it certainly doesn’t seem as though it could mesh very well with Tamaki’s work. The story scenario is devised by a chap named Wachi, the sound by Sagisu who was apparently behind the music of the Evangelion movies and of course Shining Tears (ah, at last another good thing about the game!), and the anime sequences are by a company called Studio 4Â?c, who it says were involved with The Animatrix.

So, that’s it for the new Shining Force Neo site. Meh, I’m not convinced. In short, I’ve never looked forward to a Shining game less… but I’m still trying to reserve judgement until I play it.

Finally, over the next couple hour or so, I plan to add some more cover scans, Shining Tears collectables, a new contest and more of the Shining Force: RotDD script… watch this space. I’ll do as much as I can, but I promised myself some gaming time this afternoon, as it’s seldom I get more than a half hour playing time (and even those are few and far between) 🙁

First, I’d best go check Yahoo! Japan, and see if the site overhaul coincides with the release of SF Neo promo items.

Take a look at the Neo site, and see what you make of it. Maybe someone out there will like the game…

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